Hunter Space
Hunter Space project
Over the years, Hunter Space was left behind. The project was later rediscovered while revisiting old emails, almost like uncovering a time capsule from that stage of my creative journey.
Upon finding it again, I decided to give the game a new life. The goal now is to complete it using my skills as a designer, combining Brand Design and Digital Design to create not only a functional game, but also a cohesive visual identity and a more refined, engaging experience.
Hunter Space was born in the mid-2010s, a time when Flash still dominated the digital games landscape. During that period, I was working at an institution focused on corporate learning solutions called B2l (Business to Learning). Although my time there was brief, it was during this phase that I began developing the first version of the game.
The initial idea was to create a 2D side-scrolling spaceship game in which enemies would appear randomly, changing direction and behavior as the player progressed through the levels. It was an experimental project, driven more by curiosity and the desire to create than by any commercial ambition.